CTF Strategy:

In CTF, you have two equally important primary objectives:
  • Take the opposing teams flag, bring it to your base and score a point.
  • Prevent the opposing team from taking your flag to their base and scoring a point.

In CTF, the rules of engagement€ are different from deathmatch. It is not about frags at all. It's all about teamwork and strategy. You should not concentrate on killing your enemy. The team must operate as one unit. Although communication between teammates is possible and might even be helpful, it should not be necessary. A good CTF player will know what to do without being told. A good CTF player will spring into action the moment he spawns by immediately analyzing the current situation and instantly executing a prearranged plan.

Suicide can be used to your advantage. While it may cost you experience points (if you happen to care about that), it can get you back to your base instantly. You can intentionally kill yourself with a rocket or jump into lava, which will cause you to respawn back at your base. Obviously this won't help you if you'™re the one carrying the flag!

Good defensive work is essential, but all of the defense in the world will not score points for your team. The most effective approach is to apply constant, unrelenting attacks on the opposing team. The opposing team cannot execute an effective attack if they are too busy defending their base. The more aggressively your team attacks, the less resources they will have available to use against you.

Stay out of the flag carrier's way! When you see your teammate running with the opposing team's flag, get out of his way! There is nothing more frustrating than running into one of your teammates and getting killed because your teammate wouldn't get out of the way. You should step aside and be prepared to defend your team's flag runner as soon as he passes. You can be sure that if your teammate has the opposing team's flag, the rest of the opposing team will not be far behind.

Learn the maps layout and utilize its features. Some maps have doors, lifts and other tricks. Some of them can be used offensively as shortcuts, or defensively as obstacles against an enemy attack.

The moment you spawn, race toward the opposing team’s base as fast as you can. Do not waste a lot of time gathering up weapons. Grab the nearest weapon and may be one heavy weapon. Grab any armor or extra health. You'€™ll need that to help you survive the trip to the enemy base and back.

Try to avoid enemy contact on your way to the opposing team'€™s base. You will almost certainly encounter a battle at the opposing team's base. Try to run straight toward the flag, grab it, and make a quick getaway.

If the base is heavily defended, don't stand and fight. Find the quickest exit and make lots of turns if possible. This will prevent any rockets fired from the base defenders from hitting you. It is pointless to stand and fight at the enemy base if you have their flag. Every enemy you kill will respawn right back at their own base anyway. You physically can't eliminate all of them.

If someone else on your team grabs the flag while you are near the enemy base, you should stay close and try to defend the flag carrier. Try to block the passage using yourself as a shield, while firing constantly in the direction of the oncoming enemy. You're not trying to kill any one enemy, but rather slow down any enemy that might be in pursuit of your team's flag carrier. You do not need to stop them. You need to slow them down and weaken them. If they make it to your base, hopefully there will be someone there already to deal with the weakened enemy. It'€™s easier for the base defenders to stop an enemy advance if you have already weakened them. Remember, as your teammates die they will respawn near your own base. Let them finish off the enemy as they approach.

If the opposing team has taken your flag, the top priority is to get your flag back. If the enemy flag has not been taken, and you are close to the enemy base, it might be better to attempt to take the opposing team's flag. Even if they already have your flag, they cannot score unless they retrieve their flag from you. This buys time for your team too attack the opposing team's base and attempt to get your flag back.

If you get back to your base with the opposing team'€™s flag but your own flag has been taken, you must hide! Gather up as much health and armor as possible. Avoid any firefight if possible. Let your team mates deal with enemy attacks on your base. Wait for your flag to be returned, then immediately run to your flag.

It's not always a good idea to recover your team's flag from a downed opponent. If you frag an opponent in a way that leaves your team's flag hidden, maybe leave it there, especially if there are lots of opposing players near your home base waiting to pick up your team's flag again. Of course, if your team has the opposing team's flag and is waiting for your team's flag to be returned, then return it ASAP.

If you respawn in your base and one of your teammates is hiding there with the opposing team'€™s flag, don't stay at your base to defend him. Some people will disagree with this, but consider these facts:

  • If your flag is in the hands of the enemy, and the enemy is already at their base, they will score a point the moment their flag is retrieved.
  • If you are able to retrieve your flag without dropping the opposing team'€™s flag, your team will score a point almost instantly.

You have more to lose if you attempt to defend your teammate. Eventually he will be killed. If your flag is not at your base when that happens, the opposing team will very likely score a point. You have a better chance of preventing them from scoring if you can get your flag back than you would if you stay to defend your base.

If you respawn in your base and you see an enemy attack while one of your teammates there with the opposing team'€™s flag , then you should stay and fight off the enemy. Get right in their path and use your body to block them. Keep in mind that if you get killed you will respawn right near your base, so you’ll have a chance to finish them off.

© zdaemon.org

Basic advice

* If a teammate carries the flag or a PowerUp *ALL* items are his. Do not steal armour/health/PU in front of your flag or PU carrier.
* Use Quad/Haste for attacking, not defending. The enemy team will expect you to attack with Quad/Haste, so they increase defence at THEIR base leaving you wasting the PowerUp in YOUR base without any enemies.
* If you have the flag during cross-steals (when both flags are taken to opposite bases) your #1 priority is to stay alive. Do not take ANY chances and run away if need be. Don't try to be a hero. Depending on your health/armour/aim/movement you might want to /drop the flag to a teammate.
* Prioritize FLAGS above anything else. If your flag is taken and your teammates are trying to intercept, do not spam "MEGA HERE" 3000 times, just take it.
* Some of the guidelines are overruled depending on the status of the friendly flag, enemy flag, teammates, enemies, PUs, armours, etc. Unfortunately the combinations are too numerous to list, use a bit of common sense to determine if a rule does not apply in a certain situation. Basically I added this line since people kept asking me "in guideline 6 you say that I should do this, but what if this happens... and what if this... and what if..." Although I enjoy discussing CTF tactics, try thinking a bit for yourself :)
* Get an available item bind. Example bind ? "say_team ^2Come Get ^7#I"
* Get high/low binds. Examples bind ? "say_team ^3LOW" and bind ? "say_team ^2HIGH"
* Get a flag/weapon drop bind. Example bind ? "say_team ^7Dropped Stuff for ^3#n; drop flag; drop". This combines CTF flag drop and TDM weapon drop in a single bind.
* Get a suicide bind. Example bind ? "say_team ^3Dropped ^7#U; kill". You can't /drop PowerUps, so you have to /kill if you stole Regeneration in front of your flag carrier, or Quad in front of your teammate with 200 armour.

Basic advice for attackers

* Leave armours/health in your base for your defenders. Attackers steal mid/enemy armours. In NTF leave ammo and back packs for your defenders since it is their only ammo source, they need it BADLY.
* Use PowerUps properly. Good defenders know you are coming, so storming in using haste and 100/0 is stupid - you will die 90% of the time. Wait for your attack partner and/or get armour.
* Keep an eye on your teammates' health/armour/PU status. Stealing the flag in front of a teammate who has 200/200 + haste is extremely stupid. Use your drop flag bind if you take flag by accident.
* Leave weapons dropped in your base that are usually out of reach. For instance on q3wcp14; leave rocketlaunchers in base - RL spawn is FAR away so your flagdef has NO chance of getting an RL. On q3wcp1/cpmctf2 leave railguns, on q3w3/q3wcp15 leave shafts and so on.
* Your primary role is to bring the flag home so don't chase enemies your own base or middle. If you frag an enemy attacker he will just respawn in front of you and you'll have to deal with him again. By all means shoot at people, but keep moving towards the enemy base, don't stop or turn around.
* Ignore irrelevant enemies when you are carrying the flag and don't worry too much about enemies BEHIND you, especially not when they only have an MG. If you frag them they are likely to respawn in front of you, which is much worse.
* Rocketjump more. A rocketjump deals 50 damage at most. That's NOTHING compared to the enemy rails, rockets or shaft that you could have avoided with a rocketjump.
* Intercept the enemy flag carrier. When your flag is stolen consider stopping your attack and instead intercept the EFC, dependant on your current position.

Basic advice for defenders

* Your role is NOT to frag people, it is to prevent captures, frags are just a bi-product. Inexperienced defenders will often chase retreating attackers, abandoning their defensive position.
* Flag defender: Accept that you simply CANNOT stop all flag carriers and do not chase if they get out of reach. Concentrate on securing your base and leave it to your teammates to intercept. If your base is lost, your flag will just get stolen again after it is returned.
* 2nd/forward defender: Secure middle to escort your flag carrier. Good opponents will try to intercept your flag carrier at the middle of the map. This means there will often be no attacks while your team has the flag and you should push forward instead of idling back in base.
* If a flag gets dropped in a position that makes it difficult for attackers to get it, for instance on jumppads, do not return it. Leaving it gives you 30 seconds of easy defending (until the flag returns by itself)
* In fact you shouldn't return flags unless absolutely forced. The fastest attackers can steal your flag from its spot at high speeds and exit your base even faster. Any uncertainty of your flag's location makes it MUCH more difficult for attackers as they can't attack on autopilot.
* During cross steals (when both flags are taken to opposite bases) your role switches from defending flag spot, to defending your flag carrier. It is pointless to guard the empty flag spot as enemies won't go there, they are trying to frag your flag carrier.
* When your teammates are about to get the enemy flag home return any dropped flag. DO NOT make your flag carrier stand on an empty flag spot since he WILL have enemies chasing him. Get close to your flag carrier so you can quickly take the flag if he gets killed.

© massman.dk